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Phantom Blade Zero best PC settings

The best Phantom Blade Zero settings on an 8 GB graphics card: start from the Very High preset with DLSS or FSR on Quality, then set High-Quality Hair to Off, Shadow Quality to High and Super Resolution Output Scale to 100%. On an RTX 3060 Ti at 1440p, Hair Off alone lifted 64 fps to 91, and High shadows ran 61 fps against 48 at Ultra.

By Edwin Galibert · Updated

What to change first

SettingSet it toMeasured on screen
High-Quality HairOff91 fps Off, 64 fps On (RTX 3060 Ti, 1440p)
Shadow QualityHighLow 60, Medium 60, High 61, Very High 56, Ultra 48 fps
Super Resolution Output Scale100%Auto picked 90% on an RTX 3060 Ti at 1440p DLSS Quality: 2304x1296 output instead of 2560x1440
Ray Tracing QualityOff on an 8 GB cardOff 76, Ray Tracing 68, Ray Tracing with Ray Reconstruction 57, Path Tracing 55 fps
Character and Environment Texture QualityVery High or Ultra6,202 MB of VRAM at Very High, 6,359 MB at Ultra, at 1440p DLSS Quality

One launch-day benchmark run: RTX 3060 Ti with a Ryzen 7 5700X3D, 1440p, DLSS.

Put together with lower ground clutter, an optimized set at 1440p DLSS Balanced ran 71 fps on average against 46 for the Ultra preset in the same area, with 1% lows of 54 against 32.

Low and Medium shadows gain nothing over High on that card and strip most shadows from the scene, so High is the floor worth keeping.

The graphics menu, row by row

Row names as the PC menu prints them. Some rows change with the upscaler: picking FSR swaps the DLSS mode for Super Resolution Quality and adds a sharpness slider.

RowOptionsWhat the menu says or does
Apply Recommended Graphics PresetButton"Recommended graphics settings based on hardware"
Super Resolution MethodDLSS, FSR, XeSS, TSRPicks the upscaler
Super Resolution Mode (DLSS)Ultra Performance, Performance, Balanced, Quality, DLAADLAA renders at native resolution
Super Resolution Quality (FSR)Balanced and the other quality modesShown in place of the DLSS mode on AMD hardware
Super Resolution Sharpness (FSR)Slider, 0 by defaultShown with FSR
Super Resolution Output ScaleAuto, 100%, 95%, 90%, 85%, 80%, 75%"A lower percentage gives a higher frame rate and a softer image; interface text is not affected."
Dynamic Resolution QualityOff, Target Frame Rate:30, Target Frame Rate:60Lowers upscaler quality when the frame rate before Frame Generation falls below the target. Unavailable while Ray Reconstruction is on
Frame GenerationOff, 2x, 3x, 4x, 5x, 6x, Dynamic on an RTX 5070 Ti"Availability depends on the selected Super Resolution technology and your hardware."
NVIDIA ReflexOff, or Enable automaticallyGreyed out at Enable automatically while Frame Generation is on
Low Input Latency (AMD)Off, Enable automatically"Automatically activates when V-Sync is enabled, reducing input latency"
Ray Tracing QualityOff, Ray Tracing, Path TracingPath Tracing locks Ray Reconstruction on
Ray ReconstructionOff, OnGreyed out at On with Path Tracing
Quality PresetLow, Medium, High, Very High, Ultra, CustomSets every detail row below at once

PC launch build, October 29, 2026.

Under the preset come 17 detail rows: Shadow Quality, Reflection Quality, Post-Processing Quality, Lighting Quality, Effects Quality, Material Quality, Ambient Occlusion Quality, Depth of Field Quality, Motion Blur Quality, Anti-Aliasing, View Distance, Character Texture Quality, Character Model Quality, High-Quality Hair (Off or On), Environment Texture Quality, Environment Model Quality and Environment Detail Quality.

The Display tab holds Output Display, Window Mode, Resolution, Frame Rate Limit, V-Sync, HDR ("Requires an HDR-compatible display.") and Image Calibration. There is no Volumetric Fog row.

Ray tracing and path tracing cost

On the RTX 3060 Ti at 1440p DLSS Quality and the Ultra preset, ray tracing cost 8 fps and path tracing 21. VRAM went from 7,727 MB with ray tracing off to 9,008 MB with path tracing.

An RTX 5070 Ti at 4K with DLSS Quality read 41 fps with ray tracing and 36 with path tracing on single frames, and 56 and 52 at DLSS Performance. With path tracing and 6x Frame Generation at 4K, VRAM reached 14,018 MB.

Ray Reconstruction came out faster than plain ray tracing on one RTX 5070 run and slower on the RTX 3060 Ti, so no single cost holds for it yet.

FPS by graphics card

GPU and CPUResolutionSettingsFPS (1% low)
GTX 1650 4GB, i5-13600K1080pLow, native35 (26)
GTX 1650 4GB, i5-13600K1080pLow, FSR 3 Quality57 (44)
GTX 1650 4GB, i5-13600K1080pHigh, FSR 3 Quality40 (28)
GTX 1650 4GB, i5-13600K1080pLow, FSR 3 Quality, FSR Frame Generation 2x89 (71)
RTX 3050 6GB, i5-12400F1080pMedium, DLSS Quality58 (42)
RTX 3050 6GB, i5-12400F1080pHigh, DLSS Quality38 (25)
RTX 3050 6GB, i5-12400F1080pHigh, DLSS Quality, FSR Frame Generation65 (41)
RTX 4060 8GB, Ryzen 7 5800X1080pUltra, DLSS Quality54
RTX 4060 8GB, Ryzen 7 5800X1080pHigh, DLSS Quality81
RTX 4060 8GB, Ryzen 7 5800X1080pHigh, DLSS Quality, Frame Generation 2x120
RTX 3060 Ti, Ryzen 7 5700X3D1440pOptimized set, DLSS Balanced71 (54)
RTX 5070, Ryzen 7 9800X3D1080pUltra, DLAA75 (60)
RTX 5070, Ryzen 7 9800X3D1440pVery High, DLSS Quality87 (74)
RTX 5070, Ryzen 7 9800X3D1440pUltra, DLSS Quality73 (59)
RTX 5070, Ryzen 7 9800X3D4KHigh, DLSS Quality62 (54)
RTX 5070 Ti, Ryzen 7 9800X3D1440pVery High, DLSS Quality94, single reading
RTX 5070 Ti, Ryzen 7 9800X3D4KUltra, DLAA33, single reading

Averages from the on-screen overlay of launch-day benchmark videos, 1% low in brackets where the overlay showed one.

The GTX 1650 sits below the official minimum, a GTX 1660, and still runs: 57 fps at 1080p Low with FSR 3 Quality, using 3.5 to 3.7 GB of VRAM. The RTX 3050 runs best at Medium with DLSS Quality; High costs it 20 fps.

The official tiers are on the PC requirements page.

Frame generation: modes by GPU

An RTX 50 card gets every mode: Off, 2x to 6x, and Dynamic. GTX 16 and RTX 30 cards run FSR Frame Generation instead, and a GTX 1650 used it at 2x.

Frame Generation 2x took the RTX 4060 from 81 to 120 fps at 1080p High with DLSS Quality. On the RTX 5070 at 1440p with path tracing it went from 58 to 104 fps, while the 1% low fell from 49 to 39.

Leave V-Sync off with it. The menu warns: "V-Sync is enabled. Enabling Frame Generation may significantly reduce the base frame rate. We recommend disabling V-Sync for more stable performance."

ROG Ally and other handhelds

HandheldSettingsFPSBattery
ROG Xbox Ally X (Z2 Extreme), Windows 11, 25 W1080p borderless, FSR Balanced, Dynamic Resolution 30, mostly Low and Medium, Hair OffAbout 34 to 56 in the Zuo Shang fight49% to 38% in about 6 minutes
ROG Ally X (Z1 Extreme, 24 GB), SteamOS, 25 W1080p, V-Sync On, FSR Balanced, Dynamic Resolution 30, Custom (Shadow Medium, Reflection Low)39 to 62 over 12 minutes77% to 68% in 9 minutes

Both used about 3.5 to 4.2 GB of VRAM.

The SteamOS run shows the game working under Proton on a Linux handheld. No Steam Deck test has been confirmed yet.

Save file and config file locations

FilePath on PC
Save games<Steam library>\steamapps\common\PBZ\ProjectPBZ\Saved\SaveGames\Steam\<SteamID64>\
Graphics configC:\Users\<user>\AppData\Local\ProjectPBZ\Saved\Config\Windows\GameUserSettings.ini

The Steam install folder is named PBZ.

The save folder holds PBZSaveGame.sav, about 5 KB, three backup folders named 1RealTime, 2Hourly and 3Daily, and a steam_autocloud.vdf file, so Steam Cloud keeps a copy. GameUserSettings.ini stores the detail rows under [ScalabilityGroups], such as sg.ShadowQuality and sg.TextureQuality.

FAQ

Does Phantom Blade Zero have 6x frame generation?

Yes, on RTX 50 cards: the menu offers Off, 2x, 3x, 4x, 5x, 6x and Dynamic. Older cards get FSR Frame Generation at 2x.

Should I turn on High-Quality Hair?

Not on a mid-range card. On an RTX 3060 Ti at 1440p it cost 27 fps, 91 with it off against 64 with it on.

What does Super Resolution Output Scale Auto do?

It picks the percentage from your screen resolution and other settings. On an RTX 3060 Ti at 1440p DLSS Quality it chose 90%, a 2304x1296 image upscaled to 2560x1440. Set 100% and use a lower DLSS mode for frame rate instead.

Can a GTX 1650 run Phantom Blade Zero?

Yes, below the official minimum: 35 fps at 1080p Low native, 57 with FSR 3 Quality and 89 with FSR Frame Generation 2x on top.

How much VRAM does Phantom Blade Zero use?

About 3.5 to 4 GB at 1080p Low on a GTX 1650 or a handheld, about 6.2 GB at 1440p Very High with DLSS, about 9 GB with path tracing at 1440p, and up to 14 GB at 4K with path tracing and 6x Frame Generation.

Where is the Phantom Blade Zero save file?

In the game's Steam folder: steamapps\common\PBZ\ProjectPBZ\Saved\SaveGames\Steam\ followed by your SteamID64.

Does Phantom Blade Zero run on SteamOS and the ROG Ally?

Yes. A ROG Ally X on SteamOS at 25 W ran 39 to 62 fps at 1080p with FSR Balanced, and a ROG Xbox Ally X on Windows 11 about 34 to 56 fps in the Zuo Shang fight.

By Edwin Galibert · Last checked Oct 29, 2026 · How we source · Report an error