Phantom Blade Zero best PC settings
The best Phantom Blade Zero settings on an 8 GB graphics card: start from the Very High preset with DLSS or FSR on Quality, then set High-Quality Hair to Off, Shadow Quality to High and Super Resolution Output Scale to 100%. On an RTX 3060 Ti at 1440p, Hair Off alone lifted 64 fps to 91, and High shadows ran 61 fps against 48 at Ultra.
By Edwin Galibert · Updated
What to change first
| Setting | Set it to | Measured on screen |
|---|---|---|
| High-Quality Hair | Off | 91 fps Off, 64 fps On (RTX 3060 Ti, 1440p) |
| Shadow Quality | High | Low 60, Medium 60, High 61, Very High 56, Ultra 48 fps |
| Super Resolution Output Scale | 100% | Auto picked 90% on an RTX 3060 Ti at 1440p DLSS Quality: 2304x1296 output instead of 2560x1440 |
| Ray Tracing Quality | Off on an 8 GB card | Off 76, Ray Tracing 68, Ray Tracing with Ray Reconstruction 57, Path Tracing 55 fps |
| Character and Environment Texture Quality | Very High or Ultra | 6,202 MB of VRAM at Very High, 6,359 MB at Ultra, at 1440p DLSS Quality |
One launch-day benchmark run: RTX 3060 Ti with a Ryzen 7 5700X3D, 1440p, DLSS.
Put together with lower ground clutter, an optimized set at 1440p DLSS Balanced ran 71 fps on average against 46 for the Ultra preset in the same area, with 1% lows of 54 against 32.
Low and Medium shadows gain nothing over High on that card and strip most shadows from the scene, so High is the floor worth keeping.
Ray tracing and path tracing cost
On the RTX 3060 Ti at 1440p DLSS Quality and the Ultra preset, ray tracing cost 8 fps and path tracing 21. VRAM went from 7,727 MB with ray tracing off to 9,008 MB with path tracing.
An RTX 5070 Ti at 4K with DLSS Quality read 41 fps with ray tracing and 36 with path tracing on single frames, and 56 and 52 at DLSS Performance. With path tracing and 6x Frame Generation at 4K, VRAM reached 14,018 MB.
Ray Reconstruction came out faster than plain ray tracing on one RTX 5070 run and slower on the RTX 3060 Ti, so no single cost holds for it yet.
FPS by graphics card
| GPU and CPU | Resolution | Settings | FPS (1% low) |
|---|---|---|---|
| GTX 1650 4GB, i5-13600K | 1080p | Low, native | 35 (26) |
| GTX 1650 4GB, i5-13600K | 1080p | Low, FSR 3 Quality | 57 (44) |
| GTX 1650 4GB, i5-13600K | 1080p | High, FSR 3 Quality | 40 (28) |
| GTX 1650 4GB, i5-13600K | 1080p | Low, FSR 3 Quality, FSR Frame Generation 2x | 89 (71) |
| RTX 3050 6GB, i5-12400F | 1080p | Medium, DLSS Quality | 58 (42) |
| RTX 3050 6GB, i5-12400F | 1080p | High, DLSS Quality | 38 (25) |
| RTX 3050 6GB, i5-12400F | 1080p | High, DLSS Quality, FSR Frame Generation | 65 (41) |
| RTX 4060 8GB, Ryzen 7 5800X | 1080p | Ultra, DLSS Quality | 54 |
| RTX 4060 8GB, Ryzen 7 5800X | 1080p | High, DLSS Quality | 81 |
| RTX 4060 8GB, Ryzen 7 5800X | 1080p | High, DLSS Quality, Frame Generation 2x | 120 |
| RTX 3060 Ti, Ryzen 7 5700X3D | 1440p | Optimized set, DLSS Balanced | 71 (54) |
| RTX 5070, Ryzen 7 9800X3D | 1080p | Ultra, DLAA | 75 (60) |
| RTX 5070, Ryzen 7 9800X3D | 1440p | Very High, DLSS Quality | 87 (74) |
| RTX 5070, Ryzen 7 9800X3D | 1440p | Ultra, DLSS Quality | 73 (59) |
| RTX 5070, Ryzen 7 9800X3D | 4K | High, DLSS Quality | 62 (54) |
| RTX 5070 Ti, Ryzen 7 9800X3D | 1440p | Very High, DLSS Quality | 94, single reading |
| RTX 5070 Ti, Ryzen 7 9800X3D | 4K | Ultra, DLAA | 33, single reading |
Averages from the on-screen overlay of launch-day benchmark videos, 1% low in brackets where the overlay showed one.
The GTX 1650 sits below the official minimum, a GTX 1660, and still runs: 57 fps at 1080p Low with FSR 3 Quality, using 3.5 to 3.7 GB of VRAM. The RTX 3050 runs best at Medium with DLSS Quality; High costs it 20 fps.
The official tiers are on the PC requirements page.
Frame generation: modes by GPU
An RTX 50 card gets every mode: Off, 2x to 6x, and Dynamic. GTX 16 and RTX 30 cards run FSR Frame Generation instead, and a GTX 1650 used it at 2x.
Frame Generation 2x took the RTX 4060 from 81 to 120 fps at 1080p High with DLSS Quality. On the RTX 5070 at 1440p with path tracing it went from 58 to 104 fps, while the 1% low fell from 49 to 39.
Leave V-Sync off with it. The menu warns: "V-Sync is enabled. Enabling Frame Generation may significantly reduce the base frame rate. We recommend disabling V-Sync for more stable performance."
ROG Ally and other handhelds
| Handheld | Settings | FPS | Battery |
|---|---|---|---|
| ROG Xbox Ally X (Z2 Extreme), Windows 11, 25 W | 1080p borderless, FSR Balanced, Dynamic Resolution 30, mostly Low and Medium, Hair Off | About 34 to 56 in the Zuo Shang fight | 49% to 38% in about 6 minutes |
| ROG Ally X (Z1 Extreme, 24 GB), SteamOS, 25 W | 1080p, V-Sync On, FSR Balanced, Dynamic Resolution 30, Custom (Shadow Medium, Reflection Low) | 39 to 62 over 12 minutes | 77% to 68% in 9 minutes |
Both used about 3.5 to 4.2 GB of VRAM.
The SteamOS run shows the game working under Proton on a Linux handheld. No Steam Deck test has been confirmed yet.
Save file and config file locations
| File | Path on PC |
|---|---|
| Save games | <Steam library>\steamapps\common\PBZ\ProjectPBZ\Saved\SaveGames\Steam\<SteamID64>\ |
| Graphics config | C:\Users\<user>\AppData\Local\ProjectPBZ\Saved\Config\Windows\GameUserSettings.ini |
The Steam install folder is named PBZ.
The save folder holds PBZSaveGame.sav, about 5 KB, three backup folders named 1RealTime, 2Hourly and 3Daily, and a steam_autocloud.vdf file, so Steam Cloud keeps a copy. GameUserSettings.ini stores the detail rows under [ScalabilityGroups], such as sg.ShadowQuality and sg.TextureQuality.
FAQ
Does Phantom Blade Zero have 6x frame generation?
Yes, on RTX 50 cards: the menu offers Off, 2x, 3x, 4x, 5x, 6x and Dynamic. Older cards get FSR Frame Generation at 2x.
Should I turn on High-Quality Hair?
Not on a mid-range card. On an RTX 3060 Ti at 1440p it cost 27 fps, 91 with it off against 64 with it on.
What does Super Resolution Output Scale Auto do?
It picks the percentage from your screen resolution and other settings. On an RTX 3060 Ti at 1440p DLSS Quality it chose 90%, a 2304x1296 image upscaled to 2560x1440. Set 100% and use a lower DLSS mode for frame rate instead.
Can a GTX 1650 run Phantom Blade Zero?
Yes, below the official minimum: 35 fps at 1080p Low native, 57 with FSR 3 Quality and 89 with FSR Frame Generation 2x on top.
How much VRAM does Phantom Blade Zero use?
About 3.5 to 4 GB at 1080p Low on a GTX 1650 or a handheld, about 6.2 GB at 1440p Very High with DLSS, about 9 GB with path tracing at 1440p, and up to 14 GB at 4K with path tracing and 6x Frame Generation.
Where is the Phantom Blade Zero save file?
In the game's Steam folder: steamapps\common\PBZ\ProjectPBZ\Saved\SaveGames\Steam\ followed by your SteamID64.
Does Phantom Blade Zero run on SteamOS and the ROG Ally?
Yes. A ROG Ally X on SteamOS at 25 W ran 39 to 62 fps at 1080p with FSR Balanced, and a ROG Xbox Ally X on Windows 11 about 34 to 56 fps in the Zuo Shang fight.
By Edwin Galibert · Last checked Oct 29, 2026 · How we source · Report an error