
World · 8 regions
Regions & map
The Wulin is split into eight handcrafted, interconnected regions — not an open world. Each has an ink-wash map that gives a direction rather than a marker trail, bells for resting and fast travel, and a tracker of what it still hides.


Pangzhen
A town where martial artists from across the Wulin have gathered. Its map in the State of Play is a dense settlement dotted with bells, and the soundtrack uses a restless seven-beat metre here to keep you uneasy. Rival factions have turned the town into a trap, and the State of Play's tour of the lands around it passes a bandit valley, a warehouse of hanging puppets, a steam-powered iron tower and a vast lake crossed by boat.
Checklist & details
Mandate Encampment
The only region whose collection tracker has been shown in full. It lists how much each map hides: bells, weapons, accessories and potions, a challenge location, and the three skill-tree currencies.
- 18
- Bells
- 3
- Weapons & Phantom Edges
- 7
- Accessories & Potions
- 1
- Challenge Locations
- 4
- Sha-Chi Amber Shards
- 4
- Blackstone Shards
- 20
- Memory Flowers

Mountain of Imprisonment
A mountain region shown on the world scroll between the other maps. Like every region it is drawn as a stylised ink painting that gives a rough direction rather than a marker-by-marker route.
Checklist & details
Justice Camp
The Allied Justice camp played in the 2025 demos — a single chapter slice that runs from the camp gate to the Seven Stars' training ground, with Coppermaul, the Red Wraith and the Chief Disciple along the way.
Checklist & details