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Skill tree & collectibles

Phantom Blade Zero skill tree nodes cost Remnant Dust, not XP: Fluid Form is free, the cheapest paid nodes are 5,000, and the other single-level cards read so far run from 10,000 to 40,000 (Boundless Capacity Lv.2). Train Fluid Form first, then Healing Art (one more Medicine use) and Steady Composure at 5,000 each. Each row also needs its collectible: Masterful Flow takes 1 Blackstone, then 4, and Boundless Capacity Lv.4 takes 6 complete Memory Flowers. The 30-level nodes Focused Mind and Keen Edge showed 535,500 Remnant Dust on their cards.

By Edwin Galibert · Updated

The ink-painted skill tree: three rows of about 38 nodes, a lit path from Fluid Control to Breath Control, the selected node's card on the right
The skill tree in the August 2026 State of Play. Left edge: the three currencies, one per row; right: the selected node with its preview clip.
The Phantom Blade Zero skill tree: three ink-painted rows of nodes on parchment, one per collectible

Which skill tree nodes to train first

Fluid Form costs nothing, and the tutorial at the first bell, The Beginning, has you train it. After that, the cheapest cards read in the finished game are Healing Art and Steady Composure at 5,000 Remnant Dust, then Boundless Capacity Lv.1 and Thousand-Mile Stride at 10,000.

NodeCostWhat it does
Fluid FormFreeQuick Pursuit: dash to a distant enemy after a perfect dodge, a parry, a Guard Break or a kill
Healing Art5,000One more Medicine use
Steady Composure5,000After a dodge or parry, your next □ is more likely to interrupt the enemy
Boundless Capacity Lv.110,000One more accessory slot
Thousand-Mile Stride10,000A high-speed sprint after 2 seconds of running

Costs in Remnant Dust, read on launch day.

Healing Art is the one that changes the early fights most plainly: Medicine is your only heal between bells. And a pick is never locked in, since the tree's Reset button refunds all the Remnant Dust you spent.

Which nodes to train next

The ink skill tree in the launch game with Boundless Capacity Lv. 2 selected: Adds 1 accessory slot, TRAINING COMPLETE, six accessory slots in the preview
Boundless Capacity Lv. 2 trained: the preview shows the accessory slots it adds to.

Once those are in, our order for the next picks, circled in red on the map at the top of the page:

Next pickCostWhy
Boundless Capacity Lv.1, then Lv.210,000, then 40,000"Adds 1 accessory slot." Each slot is one more accessory effect, and the tree tops out at six
Breath Control15,000"Increases Sha-Chi recovery rate." Sha-Chi pays for blocking and for Sha-Chi attacks
Hawk's ReversalNot shown"R1 dodge can also be used while airborne." A way out of air combos
Opening Strike, for weapon-swap buildsNot shown"Replaces the move triggered by switching weapons with a special move." Take it once your build swaps blades every time Sha-Chi runs low, as the Bleed and lilies build does

Our recommendation, built on the node cards read in the game.

How the tree works

There is no level-up screen. Soul grows by finding things, and each set of nodes is paid in one collectible: Blackstone for the top row, Sha-Chi Amber for the middle one, Memory Flowers for the bottom one, and The Banyan's Heart for a fourth set. Most nodes also cost Remnant Dust, and later levels ask for more of the collectible: Masterful Flow takes 1 Blackstone, then 4.

Two 30-level stat nodes, Focused Mind and Keen Edge, also need The Banyan's Heart. The three rows can be reset and reinvested at any time.

Nodes are trained with Remnant Dust once their collectible requirement is met. The director has said progression is meant to give new tools rather than flat stat increases. Nodes can be refunded and spent again.

Every node card read so far

Twenty-seven nodes have a name so far, out of about 38 on the tree. Training a node takes a hold of the confirm button, and the card then reads TRAINING COMPLETE.

Sha-Chi6

  • Increases Sha-Chi recovery rate.

  • After Dodging or Parrying an enemy attack, your next □ is more likely to interrupt the enemy's move.

  • Dodging (R1) or Parrying (L1) an enemy attack restores Sha-Chi.

  • Increases maximum Sha-Chi Essence by 1.

  • You keep your Sha-Chi Essence when you die.

  • When Sha-Chi is insufficient, △ Attack consumes remaining Sha-Chi for an enhanced attack.

Remnant Spark and Phantom Edges4

  • Increases maximum Remnant Spark by 1.

  • Assassinations and Executions restore HP and Sha-Chi.

  • Certain Phantom Edges can counter or follow up without spending Remnant Spark: against a regular enemy's ranged Red-flash Attack, or one under 50% HP while Guard-Broken.

  • Using a Phantom Edge has a 15% chance to not consume Remnant Spark.

Movement and openings8

  • After Perfect Dodging a Red-flash Attack, Parrying a Blue-flash Attack, Guard Breaking or defeating an enemy, press □ or △ within a short time to perform a Quick Pursuit on a distant enemy.

  • Allows R1 dodge at any point during a △ attack.

  • Blocking and dodging do not interrupt the current combo.

  • Spends a little Sha-Chi on L1 + R1 for an instant special dodge.

  • R1 dodge can also be used while airborne.

  • After sprinting for 2 seconds, enter a high-speed sprint.

  • Replaces the move triggered by switching weapons with a special move.

  • Weapon swap cooldown reduced by 2 seconds.

Staying alive3

  • Grants brief invincibility during a Power Surge.

  • When your guard breaks, Soul backs away on his own and cannot be hit for a moment.

  • Once per fight, a hit that would drop you under 10% HP leaves you standing.

Accessory slots and Medicine4

  • Adds 1 accessory slot.

  • Increases Medicine uses by 1.

  • Defeating enemies has a chance to restore Medicines.

  • Using Medicine while being attacked cancels the stagger.

30-level stat nodes2

  • 30 levels total. Each level increases maximum Sha-Chi by 3%.

  • 30 levels total. Each level increases Attack and Guard Break by 2%.

What Amber and Blackstone add on their own

The tree's currency cards show a flat bonus as well. Each Blackstone permanently adds 10% Attack and Guard Break, and each Sha-Chi Amber 10% maximum Sha-Chi: with two of each, the cards read +20%.

Neither is found whole. Blackstone Shards and Sha-Chi Amber Fragments are listed under Key Progression Materials, and four of a kind make one: "Collect 4 fragments to permanently increase Attack and Guard Break by 10%."

Collection screen tracking bells, weapons, accessories, challenges, Amber, Blackstone and memory flowers
Mandate Encampment's tracker: 4 Sha-Chi Amber, 4 Blackstone, 20 Memory Flowers.

How many are there?

Every region has a collection tracker. Mandate Encampment's, the one shown in full, counts 4 Sha-Chi Amber, 4 Blackstone and 20 Memory Flowers, and the game has 9 regions. Each pickup also shows how far you are toward the next full set, like Blackstone Shard (3/4).

Soul before a giant tree dripping with red ribbons, a pagoda behind
S-GAME: official media

Memory Flowers

Memory Flowers raise maximum HP and other stats. Some are named for the people they remember: the Echo Blossom of Alkaid, or the Echo Blossom of the Seven Stars, pieced together from seven Echo Petals.

In the finished game, the Mandate Masters' Memory Flower is three Memory Remnants, and completing it reads "HP increased. +7%".

Named flowers read so far give +5%, +7% or +10% HP once complete. The skill tree counts something else: its Complete Memory Flower card reads "A flower that permanently increases 10% Health" and "Collect more Large Memory Flowers". In one launch run it still showed Obtained: 0 after two named flowers were complete, so nodes like Blood Remedy wait for those larger flowers.

Sparing the Red Wraith grants an extra Memory Flower. Every named flower found so far is on the Memory Flower locations page.

FAQ

Is there XP or levelling in Phantom Blade Zero?

No. Enemies do not give experience; Soul improves through collectibles, weapon upgrades and the skill tree.

Can you respec in Phantom Blade Zero?

Yes. Skill points can be reset and reinvested, and weapon upgrades can be reverted for a full material refund.

By Edwin Galibert · Last checked Oct 29, 2026 · How we source · Report an error