Phantom Blade Zero accessories: all 50 and their effects
Every Phantom Blade Zero accessory known so far is in the table below, with its effect, its polished value and where it comes from. A build holds up to six accessories and two Medicines, the game's potions.
By Edwin Galibert · Updated
Every accessory and its effect
| Accessory | Type | Effect | Polished | How to get it |
|---|---|---|---|---|
Battle Wraps | Offensive | Increases damage dealt to enemies by 5%. | +1: 10% (max) | Dropped by a Shadow Warden on the cliff path between the First Meeting with Yu'er and Red Thread Barrier bells, Weeping Creek Valley |
Hunter's Insight | Offensive | Increases damage dealt and Sha-Chi depletion against attacking enemies by 7%. | +1: 15% (1 Tainted Crystal Shard, 5,280 Remnant Dust) | A plank platform on the river path past The Beginning bell, Weeping Creek Valley |
Token of Pursuit | Offensive | Increases damage dealt to Guard-Broken enemies by 7%. | +1: 15% | Skull-lidded chest at the Ruthless Archer Camp, Weeping Creek Valley |
Counterstrike Bracers | Offensive | Increases damage dealt to enemies by 20% for 2 seconds after a Parry. | Not seen | The Gold-Masked One, the Lóng Pillar trial of Weeping Creek Valley |
Shieldbreaker Talisman | Offensive | Increases damage dealt to Shield Durability by 50% and reduces damage taken from Spiked Shields by 30%. | +1: 100% and 60% | A chest in a bandit camp early in Crimson Forest, before Jing Ye |
| Quick Hand Might | Offensive | Increases damage dealt with Two-Handed Weapons by 10%. | +1: 18% | Sold by Quick Hand Zhang for 30,000 Remnant Dust |
| Quick Hand Pair | Offensive | Increases Dual-Wielded weapon damage by 10%. | Not seen | Sold by Quick Hand Zhang for 30,000 Remnant Dust |
| Fine Thread | Offensive | Increases the damage and Sha-Chi depletion of summons and controlled objects by 50%. | Not seen | Quick Hand Zhang's trade for the three Village of Lu treasures |
Boulderguard | Defensive | Reduces damage taken by 15% while not Guard-Broken. | Not seen | Dig the mound in the hamlet by The Axemaster's Holding Cell bell after reading Fragments of the Mandate, Weeping Creek Valley |
Ancient Armor Fragment | Defensive | The higher your HP, the greater the damage reduction, up to 20% at full HP. | +2: up to 40% (max) | The garden beside Crimson Manor, Weeping Creek Valley |
Medicine Case | Defensive | Increases healing from Medicine by 20%. | +1: 30% and grants Super Armor | Yu'er's reward for the three medicinal herbs of Apprentice Healer, at the Mandate outpost |
Jewel's Knot | Defensive | Increases HP by 15%. | Not seen | Found in Village of Lu. Its card says the three sisters made it for Soul: Myst the threads, Forge the metal loops, Jewel the knots |
| Miraculous Scabbard | Defensive | Switching main weapons grants Super Armor and 25% damage reduction for 2 seconds. | +1: 40% for 3 seconds | The Gold-Masked One's second fight, by the Mirrorwood Lóng Pillar bell, Crimson Forest |
Reflex Device | Support | Increases the timing windows for Parry and Perfect Dodge by 15%. | +1: 20%; +2: 25% (1 Refined Indigo Crystal, 7,920 Remnant Dust) | The second furnace box by the Valley Sha-Chi Tower Base bell; needs the Sha-Chi Furnace Inspection Crank |
Silent Wrap | Support | Reduces noise from footsteps and Assassinations by 50%. | Not seen | Reward of Honor Among Thieves, Crimson Forest |
Resonance Talisman | Support | Increases Sha-Chi by 15%. | +1: 25% | Bai Chilian, at the end of Crimson Forest |
Brass Chest Guard | Support | Reduces the Sha-Chi drain of Guard Stance by 30% while you hold L1. | +1: 60% (1 Tainted Crystal Shard, 11,040 Remnant Dust); +2: 90% (1 Refined Indigo Crystal, 16,560) | A chest at the end of a mine tunnel near the Thieves' Camp bell, Crimson Forest, behind crossbow traps: once Zhuo Bi has dropped the Bastion, raise it and walk through the bolts |
Treasure Basin | Support | Raises Remnant Dust gains by 10%. | Not seen | Pre-order bonus, equipped from the start; players without the pre-order find it in normal play |
Preservation Jar | Defensive | Halves poison damage. Made by reuniting Preservation Talisman Fragment I and II. | +1: "Reduces poison damage taken by 80%." | Fragment II drops from the brute with dogs at the foot of the ladder, in the tunnel past the trapdoor of the Outlaw Trap area, Crimson Forest |
Lingran's Pendant | Support | Sha-Chi Combos (△) cost 15% less Sha-Chi. | +1: 30% | A chest across a Hunter's Chain Sickle gap at the far end of the first area of Weeping Creek Valley: come back once The Hunt has dropped the sickle |
Quick Hand Pendant | Offensive | One-Handed weapons deal 10% more damage. | Not seen | Free Quick Hand Zhang from his cage near the Trail of Cages bell, Crimson Forest. Missable: leave him caged and it is lost |
Cavalrybane | Offensive | Deals 25% more damage to mounted enemies. | Not seen | Not shown yet |
Seal of Dugu | Offensive | Sha-Chi Combos (△) deplete 8% more enemy Sha-Chi. | Not seen | Dropped by an enemy on the rope bridge just north-west of the Thieves' Camp bell, Crimson Forest |
Crimson Resolve | Offensive | Landing three hits or more within 1 second raises damage by 15% for 2 seconds, then a 5-second cooldown. | +2: "Landing more than 2 consecutive hits within 1 second increases damage dealt to enemies by 35% for 2 seconds. 4-second cooldown." | Reward of the tale Young Master Lan: talk to Lan Shaodi at the Young Master Lan's Hideout bell, Village of Lu |
| Dance Fan | Offensive | The farther you move during an attack, the more damage it deals, up to 40%. | Not seen | Not shown yet |
Broken Vessel | Offensive | Not shown yet | Not seen | Dropped by Yubi, No. 21 Swordfighter Puppet, at the end of Mandate Encampment |
| Calming Gourd | Defensive | Using a Medicine clears Guard Break and stops Sha-Chi use for 3 seconds. | Not seen | A reward from Yu'er, the healer of Weeping Creek Valley; launch guides tie it to one of her quests |
Arrowward | Defensive | Ranged attacks deal 20% less damage and Sha-Chi loss. | +1: 30% | Given by the Wounded Thief at the Smuggler's Tunnel Entrance bell during Leave None Alive, Village of Lu |
Mother's Talisman | Defensive | Restores 10% HP when you are Guard-Broken. | Not seen | Dropped by an enemy in a red-pillared hall past a house with a red shrine, Village of Lu |
Flameward | Defensive | Halves fire damage and the rate of Burn buildup. | Not seen | A chest, location not shown yet. Worth wearing against Acolyte Yanru and Blaze |
| Congeal Talisman | Defensive | Halves your chance to Bleed and the rate your Bleed gauge fills. | Not seen | Not shown yet |
| Manor Medicine Pot | Defensive | Each Medicine use has an 8% chance not to be spent. | Not seen | Not shown yet |
| Livingwood Talisman | Defensive | Bleed and lifesteal work at 50% against Puppets, Phantoms and Golden Bodies. | Not seen | Not shown yet |
Shenji's Ring | Support | Blocking with L1 costs 20% less Sha-Chi. | Not seen | Launch guides put it at the exit of The Lady's Cave, Weeping Creek Valley |
| Agarwood Prayer Beads | Support | You recover from Guard-Broken 15% faster. | Not seen | Not shown yet |
| A Puppet's Wooden Heart | Support | Summons last 25% longer. | Not seen | Reward of the tale of the same name: take the Songstress Puppet's letter to Pei, find his body at the bottom of the Broken Puppet Pit, then go back up to the Terraces, Village of Lu |
Remnant Spark Cage | Support | A Phantom Edge follow-up attack has a 33% chance to give back 1 Remnant Spark. | +2: 100% chance | Not shown yet |
Deathlock | Offensive | At +1: Increases the execution threshold of Guard-Broken enemies by 5%. Executing an enemy grants a 10% damage increase. Stacks up to 3 times, with each stack lasting 10 seconds. | +1 seen | Not shown yet |
Baishan Writ | Offensive | At +1: Increases Sha-Chi depletion against enemies by 10%. | +1 seen | Not shown yet |
Feather Fan Plume | Offensive | Increases Ice, Fire, and Lightning damage dealt to enemies by 20%. | Not seen | Not shown yet |
Ultimate Talisman | Offensive | Power Surge deals 20% more damage to Guard Broken enemies. | Not seen | Not shown yet |
Talisman of Despair | Offensive | The next attack gains up to 25% damage over 4 seconds. Hitting an enemy resets the effect. | Not seen | Not shown yet |
Snow and Blood | Offensive | When a nearby enemy is Bleeding, damage dealt to enemies increases by 10%. Enemies also take 20% more Bleeding damage while attacking. | Not seen | Not shown yet |
Battleforged | Defensive | At +1: After 6 seconds without taking damage, becomes immune to the next hit. | +1 seen | Not shown yet |
Frostward | Defensive | Effect not shown yet | Not seen | Not shown yet |
Chaos Ring | Support | Chaos Flame inflicts Sha-Chi Burn on enemies and restores 50% of the Sha-Chi they lose. | Not seen | Not shown yet |
Wraith Mask | Support | Triggering "Ghoststep" with a Parry or Perfect Dodge creates 3 Wraith Masks that automatically attack nearby enemies. | Not seen | Not shown yet |
Acolyte Whisk | Support | Inflicting Fire, Ice, Lightning, or Poison effects on enemies builds a small amount of Elemental Energy. When fully charged, restores 1 Remnant Spark. | Not seen | Not shown yet |
Crude Radiant Heart | Support | Any △ attack that hits an enemy builds temporary Remnant Spark. Martial-type Phantom Edges consume temporary Remnant Spark first. | Not seen | Not shown yet |
Acolyte Icicle | Support | Increases the Chill Effect and its duration against enemies by 30%. | Not seen | Not shown yet |
Effects at +0, unless the cell says the card was read at +1. Polished: the value after Jewel's polish, where seen.
- What it does
- A new accessory for the build or a new potion type for the two potion slots.
Jewel, who polishes them, calls accessories trinkets. Each region's tracker counts what it holds: Mandate Encampment has seven.
Best accessories early
Five accessories from the first two regions carry a build until Jewel can polish them in Village of Lu. Polishing raises each value, often doubling it, so these get better later instead of being replaced.
| Accessory | What it does | Where and when |
|---|---|---|
| Boulderguard | 15% less damage taken while not Guard-Broken | Dig the mound in the hamlet by The Axemaster's Holding Cell, Weeping Creek Valley, after reading Fragments of the Mandate |
| Ancient Armor Fragment | Up to 20% less damage at full HP; 40% at +2 | The garden beside Crimson Manor, under the valley's Sha-Chi Tower, Weeping Creek Valley |
| Reflex Device | Parry and Perfect Dodge windows 15% wider | The second furnace box by the Valley Sha-Chi Tower Base bell, Weeping Creek Valley |
| Lingran's Pendant | Sha-Chi Combos (△) cost 15% less Sha-Chi; 30% at +1 | Across a Hunter's Chain Sickle gap at the end of the first area, after The Hunt |
| Shieldbreaker Talisman | 50% more damage to Shield Durability, 30% less from Spiked Shields | A bandit camp in Crimson Forest, before Jing Ye |
Our picks for the first hours. Values are the card texts.
Boulderguard and the Ancient Armor Fragment are the defensive pair: both cut damage for as long as you keep your guard and your health up. The Reflex Device suits a parry-first style, and Lingran's Pendant pays off on blades whose damage is in their △ combos. Swap the Shieldbreaker Talisman in for shield carriers only, Jing Ye first.
Every Medicine and its uses
| Medicine | Effect | Uses |
|---|---|---|
Healing Gourd | Restores 40% HP. Soul's starting Medicine; the Healing Art skill adds a third use. | 2 |
| Focus Pill | Reduces Sha-Chi consumption by 30% for 15 seconds and gradually restores 30% HP over the same time. | 3 |
Vessel Restorative | Restores 70% HP and increases natural Sha-Chi recovery speed by 50% for 5 seconds. | 2 |
Simmering Brew | Continuously generates Sha-Chi for 15 seconds and gradually restores 30% HP over the same time. | 3 |
Kuye Dew | Reduces damage taken by 20% for 15 seconds and restores 40% HP over 10 seconds. At level 6: 40% for 25 seconds and 60% HP. | 4 (6 at level 6) |
Spirit-Returning Broth | Increases Guard Break by 10% for 30 seconds and restores 20% HP. | 3 |
Forbidden Concoction | Increases Phantom Edge damage by 10% for 15 seconds and restores 20% HP. | 2 |
Merciful Dew | At level 6: restores 80% HP over 10 seconds and increases natural Sha-Chi recovery speed by 150% for 10 seconds. | 7 at level 6 |
Everflow | Restores 20% HP. When no uses remain, defeating any enemy restores 1 use. | 2 |
Two Medicines can be equipped once the second slot opens. Values are the card texts, at the base level unless the cell names one.
Accessory or potion locations by region
Weeping Creek Valley (12 located)
Region map →Hunter's Insight
On a blood-stained plank platform on the river path, between The Beginning bell and the spot where the game teaches Mind's Eye. Increases damage dealt and Sha-Chi depletion against attacking enemies by 7%.
Nearby: The Beginning bell
No map position yet
Battle Wraps
Dropped by a Shadow Warden on the cliff path between the bells First Meeting with Yu'er and Red Thread Barrier. An Offensive accessory: increases damage dealt to enemies by 5%, or 10% once polished to +1, its maximum.
Nearby: First Meeting with Yu'er bell, Red Thread Barrier bell
Show on map
Token of Pursuit
In a red and gold chest with a skull on its lid, on the plank platforms of the Ruthless Archer Camp. An Offensive accessory: increases damage dealt to Guard-Broken enemies by 7%.
Nearby: Ruthless Archer Camp bell
No map position yet
Ancient Armor Fragment
A golden glow on the ground in the garden beside Crimson Manor, by a twisted pine and a stone balustrade, close to the great water wheel. A Defensive accessory: the higher your HP, the more damage it blocks, up to 20% at full HP. Its card says it lay buried for ages beneath the valley's Sha-Chi Tower.
Nearby: Crimson Manor bell
No map position yet
Focus Pill (Medicine)
In a red and gold chest on the plank walkways of the Mandate outpost. Reduces Sha-Chi consumption by 30% for 15 seconds and restores 30% HP over the same time; 3 uses.
No map position yetReflex Device
In the second Sha-Chi furnace control box, on the red-lit floor at the base of the tower next to the Valley Sha-Chi Tower Base bell. Removing it takes the Sha-Chi Furnace Inspection Crank. A Support accessory: increases the timing windows for Parry and Perfect Dodge by 15%.
Nearby: Valley Sha-Chi Tower Base bell
No map position yet
Boulderguard
In the hamlet near The Axemaster's Holding Cell: read the note Fragments of the Mandate there, then dig the dirt mound in the yard to uncover a Stone Axe Talisman. A Defensive accessory: reduces damage taken by 15% while not Guard-Broken.
No map position yet
Medicine Case
Yu'er's reward for the three medicinal herbs of Apprentice Healer: bring them to her by the forge at the Mandate outpost. A Defensive accessory: increases healing from Medicine by 20%, or 30% with Super Armor once polished to +1.
No map position yet
Lingran's Pendant
In a chest across a gap you can only cross with the Hunter's Chain Sickle, at the far end of the first area of the valley. The Hunt drops the sickle at the Great Waterfall, so this one waits for a trip back. A Support accessory: Sha-Chi Combos cost 15% less Sha-Chi.
Nearby: Great Waterfall bell, The Hunt (boss)
No map position yet
Shenji's Ring
Launch-day guides put it at the exit of The Lady's Cave, with a Colorful Pinwheel. A Support accessory: blocking with L1 costs 20% less Sha-Chi.
Nearby: The Lady's Cave bell
No map position yet
Vessel Restorative (Medicine)
In a red and gold chest on the plank floors inside the Valley Sha-Chi Tower, right after the message "All records of Transcension research have been cleared out." Restores 70% HP and speeds natural Sha-Chi recovery by 50% for 5 seconds; 2 uses. A yellowed note under the tin reads "Administered to No.13. Recovery results were excellent."
No map position yet
Treasure Basin
The pre-order bonus accessory, already equipped when the valley opens; players without the pre-order find it later in normal play. A Support accessory: raises Remnant Dust gains by 10%. Its card says it lay at the bottom of Meigu Lake until repairs to the White Serpent House brought it up.
No map position yet
Crimson Forest (7 of 14 located)
Region map →Shieldbreaker Talisman
In a chest at a bandit camp early in Crimson Forest, on the way to Jing Ye. An Offensive accessory: increases damage dealt to Shield Durability by 50% and reduces damage taken from Spiked Shields by 30%, worth wearing for Jing Ye's spiked shield.
Nearby: Jing Ye (boss)
No map position yet
Kuye Dew (Medicine)
In the outlaw hideout under Crimson Forest. The door opens with the Crimson Forest Tunnel Crank, found in the cave near the Outlaw Trap bell where a brute and his dogs guard Preservation Talisman Fragment II. Reduces damage taken by 20% for 15 seconds and restores 40% HP over 10 seconds; 4 uses. Its card calls it a treasured remedy of Kuye Temple.
Nearby: Outlaw Trap bell
No map position yet
Silent Wrap
The reward of Honor Among Thieves: answer the Gentle Thief's three questions about his brother's blood letter. A Support accessory: reduces noise from footsteps and Assassinations by 50%.
No map position yet
Quick Hand Pendant
Quick Hand Zhang's thanks for freeing him from his wooden cage just north of the Trail of Cages bell, which starts his tale The Wily Hare's Three Dens. Leave him caged and the pendant is lost. An Offensive accessory: One-Handed weapons deal 10% more damage.
Nearby: Trail of Cages bell
No map position yet
Miraculous Scabbard
The reward for beating The Gold-Masked One a second time, by the Mirrorwood Lóng Pillar bell. A Defensive accessory: switching main weapons grants Super Armor and 25% damage reduction for 2 seconds.
Nearby: Mirrorwood Lóng Pillar bell
No map position yetSeal of Dugu
Dropped by an enemy in a blue robe on the rope bridge just north-west of the Thieves' Camp bell. An Offensive accessory: Sha-Chi Combos (△) deplete 8% more enemy Sha-Chi. Its card says Dugu Linghe answered the Baishan Sect's slaughter of her family by bathing Baishan in blood, and that Bi Taotao later enshrined the seal.
Nearby: Thieves' Camp bell
No map position yet
Brass Chest Guard
A red chest at the end of a timber mine tunnel near the Thieves' Camp bell, behind volleys of crossbow bolts. Walk in without a shield and the bolts kill you; once Zhuo Bi has dropped the Bastion, raise it and walk through. A Support accessory: Guard Stance drains 30% less Sha-Chi while you hold L1.
Nearby: Thieves' Camp bell
No map position yet
7 more are in the region's tracker but not located yet.
Village of Lu (7 located)
Region map →Fine Thread
Quick Hand Zhang trades it for the three treasures of Village of Lu: the White Jade Twins, the Wedding Candles and the Unveiled Statue. An Offensive accessory: summons and controlled objects deal 50% more damage and Sha-Chi depletion.
No map position yetJewel's Knot
Picked up in Village of Lu. A Defensive accessory: increases HP by 15%.
No map position yet
Crimson Resolve
The reward of the tale Young Master Lan, which Lan Shaodi gives at the Young Master Lan's Hideout bell. An Offensive accessory: three hits or more within 1 second raise damage by 15% for 2 seconds, with a 5-second cooldown.
Nearby: Young Master Lan's Hideout bell
No map position yet
A Puppet's Wooden Heart
The reward of the tale of the same name. The Songstress Puppet near the Temple of Blue Fireflies bell asks you to take a letter to Pei; Pei, a Wailing Scholar in the village refuge, runs from it. His empty body lies at the bottom of the Broken Puppet Pit, beside her letter. Go back up to the Terraces: the two puppets lie broken in an embrace, and the Wooden Heart drops from them. A Support accessory: summons last 25% longer.
No map position yetArrowward
Given by the Wounded Thief at the Smuggler's Tunnel Entrance bell, during Leave None Alive: "Take my talisman.. When I was lifting treasure... it saved me from more than a few arrows." A Defensive accessory: ranged attacks deal 20% less damage and Sha-Chi loss.
Nearby: Smuggler's Tunnel Entrance bell
No map position yet
Mother's Talisman
Dropped by an enemy in a hall of red pillars, just past a house with a red shrine; its door opens on a courtyard strung with red threads. A Defensive accessory: restores 10% HP when you are Guard-Broken.
No map position yet
Spirit-Returning Broth (Medicine)
A pot on the altar of a hall of red candles, purple incense and yellow talismans, once the enemies inside are down. Increases Guard Break by 10% for 30 seconds and restores 20% HP; 3 uses. Its card says Dusk guided the villagers who brewed it for their sleeping kin.
Nearby: Dusk (boss)
No map position yet
Mandate Encampment (1 of 7 located)
Region map →Broken Vessel
Dropped by Yubi, No. 21 Swordfighter Puppet, at the end of Mandate Encampment. An Offensive accessory whose effect has not been shown yet.
Nearby: Yubi (boss)
No map position yet
6 more are in the region's tracker but not located yet.
Justice Camp (1 located)
Region map →Self Sustenance (potion)
Picked up at a candle-lit shrine in the S-Party demo. Recovers 100% Health and speeds Essence gain for 30 seconds; 1 charge.
No map position yet
FAQ
How many accessory slots are there?
Six. The final equip screen shows three in use and three locked, and a locked slot reads "Unlocked by completing the required quest or acquiring the corresponding ability": some open through a quest, others through the Boundless Capacity skill node, one slot per level. With the tree fully trained, all six are open.
How do you get a second Medicine slot?
Open the red and gold chest on the walkways of the Mandate outpost in Weeping Creek Valley, the one that holds the Focus Pill. The pickup reads "Can equip two Medicine Flasks.", and from then on the second Medicine has its own button.
Where do you find Kuye Dew?
In the outlaw hideout under Crimson Forest, before Jing Ye. Its door opens with the Crimson Forest Tunnel Crank, from the cave near the Outlaw Trap bell. At the base level it cuts damage taken by 20% for 15 seconds and restores 40% HP over 10 seconds, with 4 uses.
What Medicines are there?
The potions. Nine are known so far, with their uses at the base level: Healing Gourd (40% HP, 2 uses at the start), Focus Pill (30% less Sha-Chi use for 15 seconds and 30% HP over the same time, 3 uses), Vessel Restorative (70% HP and 50% faster natural Sha-Chi recovery for 5 seconds, 2 uses), Simmering Brew (Sha-Chi for 15 seconds and 30% HP, 3 uses), Kuye Dew (20% less damage taken for 15 seconds and 40% HP over 10 seconds, 4 uses; at level 6, 40% for 25 seconds, 60% HP and 6 uses), Spirit-Returning Broth (10% more Guard Break for 30 seconds and 20% HP, 3 uses), Forbidden Concoction (10% more Phantom Edge damage for 15 seconds and 20% HP, 2 uses), Merciful Dew (80% HP, faster Sha-Chi recovery) and Everflow.
What is the Healing Gourd?
Soul's starting Medicine: it restores 40% HP, with 2 uses. The Healing Art skill adds a third. Its card calls it a standard-issue Order gourd of Serpent House medicine that Soul kept after leaving.
What accessories are in Phantom Blade Zero?
The table at the top lists all 50 known so far, each with its effect, at +0 where that card was read. Cavalrybane is the one that helps against mounted enemies. Launch reviews also describe one against lightning damage, not shown yet.
What are trinkets in Phantom Blade Zero?
Accessories. Jewel uses the word: "Many lost trinkets are scattered across the Wulin. Bring them to me, and I can refine them further!" The menu tab reads Accessories, sorted into Offensive, Defensive and Support.
What does the Medicine Case do?
It increases healing from Medicine by 20%, and by 30% with Super Armor once polished to +1. Yu'er gives it to you for the three medicinal herbs of her quest, Apprentice Healer: "Great! I hope it keeps you safe on the road, Mister Soul!"
Can you buy accessories?
Some. Quick Hand Zhang, the merchant, sells Quick Hand Might and Quick Hand Pair for 30,000 Remnant Dust each. He warns that the Pair only works as a pair.
What are Accessory Fragments?
Halves of an accessory. Preservation Talisman Fragment I and II are the two halves of a talisman that, once reunited, form the Preservation Jar, which halves poison damage.
By Edwin Galibert · Last checked Oct 29, 2026 · How we source · Report an error























